How to play checkers: rules and beginner tips

Checkers is a two-player game on an 8×8 board. Each player has twelve pieces that move diagonally, jump over the other side's pieces to capture them, and become kings on the far row. You win by capturing every enemy piece or by leaving your opponent with no legal move.

This guide covers the rules of American checkers, also called English draughts, the version most people mean by "checkers" in the United States. Every rule here is the one used in the game on Checkerso, so you can read a section and try it right away.

Checkers rules at a glance

The goal of checkers

The goal is to leave your opponent unable to move. Most games end because one side has lost all its pieces; some end because a player's remaining pieces are all blocked.

Checkers set-up: the board and the pieces

The board has 64 squares in two colors, and all play happens on the 32 dark ones. Turn the board so that each player has a dark square in their lower-left corner.

Each player places twelve pieces on the dark squares of the three rows closest to them. The two middle rows stay empty at the start. Black moves first, then you alternate.

How pieces move

An ordinary piece, called a man, moves one square diagonally forward onto an empty dark square. Men never move sideways or backward.

On Checkerso you tap a piece and then tap one of the highlighted squares. The dots show where the piece can go.

How to capture: jumping

You capture by jumping. If an enemy piece is on a diagonal next to your piece and the square directly behind it is empty, your piece jumps over it and lands there. The jumped piece is removed from the board.

If your piece can jump again from where it lands, it keeps going in the same turn. A run of jumps like this is a multi-jump, and it counts as one move.

Jumps are mandatory. If any jump is open, you cannot make an ordinary move instead. When there is more than one jump to choose from, you may pick any of them; you are not forced to take the longest.

Men can only jump forward. Only kings jump backward.

Kings

When a man reaches the far row, the row where the opponent started, it becomes a king. A king moves and jumps one square diagonally, forward or backward.

In American checkers a king cannot "fly" across the board; that is a feature of Pool checkers and International draughts. If a man reaches the far row in the middle of a jump, it becomes a king and the turn ends there; it cannot continue jumping as a king on that same move.

How a checkers game ends

You win when your opponent has no pieces left, or has pieces but none of them can legally move.

A game is a draw if forty consecutive moves pass with no capture and no man moved, or if the same position appears three times.

Checkers strategy for beginners

Hold the center

Pieces on the middle squares have more moves and can jump in more directions than pieces on the edge.

Keep your back row as long as you can

A piece left on your starting row stops the opponent from crowning easily. Move those pieces last.

Stay connected

Keep your pieces in diagonal pairs and chains. A piece with a friend right behind it is hard to attack, because the square behind it is not empty to jump into.

Use forced jumps to your advantage

Because your opponent must jump, you can offer one piece so that their forced capture lands them where you can jump two or three of theirs back.

Trade when you are ahead

If you have more pieces, swapping one for one leaves you a bigger share of what is left and brings the win closer.

Count every jump before you move

Before each move, check which of your pieces can be jumped afterward and whether a capture you allow becomes a multi-jump.

Common beginner mistakes

Play a game of checkers

The fastest way to learn is to play. Play checkers online for freeagainst the computer on Easy, or start a game with a friend from New game. There is no account and nothing to download.

Other kinds of checkers

The rules above are American checkers. Other games in the same family change a few rules: Pool checkers lets men jump backward and kings fly, International draughts uses a 10×10 board, and Anti checkers reverses the goal. Chinese checkers is a different game on a star-shaped board.

Checkers variants rules comparison

VariantBoard gridArmy sizeCapture rulesKing abilitiesWin condition
American Checkers8×8 (64 sq)12 men / sideMandatory (Forward only)Steps 1 square (No flying)Capture all enemy pieces or block all moves
Chinese Checkers121-hole star10 marbles / sideNone (Zero captures; marbles stay)N/A (All pieces hop alike)First to move all 10 marbles into opposite point
International Draughts10×10 (100 sq)20 men / sideMandatory longest capture (Men backward & forward)Flying kings (Slide along open diagonals)Capture all pieces or block all legal moves
Pool Checkers8×8 (64 sq)12 men / sideMandatory (Men may jump backward)Flying kings (Promote and keep jumping)Capture all pieces or block all legal moves
Anti Checkers (Giveaway)8×8 (64 sq)12 men / sideMandatory (Forward only)Steps 1 square (No flying)Inverted: First to lose all pieces or have no legal moves

Frequently asked questions

What are the basic rules of checkers?

Each player has twelve pieces on the dark squares of an 8×8 board. Pieces move one square diagonally forward. You capture by jumping over an adjacent enemy piece into the empty square beyond, and jumps are mandatory. A piece that reaches the far row becomes a king. You win by capturing every enemy piece or leaving your opponent with no legal move.

Who goes first in checkers?

In American checkers, black moves first. On Checkerso you play black by default, so you move first.

Do you have to jump in checkers?

Yes. If you can capture, you must. You cannot make an ordinary move while a jump is open. If you have more than one jump available, you may choose any of them.

Can you jump backward in checkers?

Ordinary pieces cannot move or jump backward. Kings can move and jump both forward and backward, one square at a time.

How do you get a king in checkers?

Move an ordinary piece to the far row, the row where your opponent's pieces started. It becomes a king. If it gets there in the middle of a jump, the turn ends and it cannot keep jumping that move.

How many pieces does each player have in checkers?

Twelve. They start on the dark squares of the three rows nearest each player.

How do you win at checkers?

Capture all of your opponent's pieces, or block them so that they have no legal move. Playing the center, keeping your back row, and using forced jumps to set up multi-jumps are the most reliable ways to get there.

Is checkers the same as draughts?

American checkers is the same game as English draughts. Other countries play related games, such as International draughts on a 10×10 board, that have different rules for kings and captures.