Easy International checkers

Easy International checkers is the standard 10×10 start against a shallow computer. Rules match International checkers: flying kings, backward man captures, and mandatory longest capture when you must jump.

You play black at the bottom; white moves first, so the computer opens. Easy only shortens how far the computer looks ahead.

International rules in Easy mode

Remove every opposing piece, or leave the other side with no legal move. The game uses the standard 10×10 International draughts start: twenty men each on fifty dark squares, white to move first.

What the Easy International opponent calculates

The Easy opponent runs alpha-beta with maximum depth about 1 on the International rules engine — no extra quiescence pass beyond that fixed tree.

The evaluation weights men, kings, and mobility with mandatory longest capture and flying kings; only search depth changes between Easy, Medium, and Hard.

It often misses a longer capture you are forced to find, and it rarely sees a flying king shot two full turns away.

Longest capture drills on Easy

Count pieces before you jump

When two jump lines are legal, the longer one is mandatory. Easy sometimes picks a shorter line because depth is about one — you should still practice counting every victim in the chain.

Backward man shots

A quiet-looking position can explode when a man captures toward its home row. Easy undervalues rearward hops that open a flying king next turn.

Wide board, slow wings

With twenty men, the flanks matter. Keep one file defended while you probe the center; Easy rarely punishes a slow wing march if you do not blunder a longest-capture line.

International checkers difficulty levels compared

LevelBest forSearchTypical gapPractice focus
Easy (this page)First games on the 10×10 boardalpha-beta depth ≈ 1Misses longest-capture forks two plies awayCount every piece in a forced jump before you tap
MediumRegular International draughts practicealpha-beta depth ≈ 3Finds short tactical shots; weaker on quiet king endgamesUse backward man jumps to open flying king lines
HardLonger tactical lines on 50 squaresalpha-beta depth ≈ 5Still fixed depth — not FMJD-level International playPlan long capture chains — a man crowns only if the chain ends on the far rank

Need a refresher on the basics? Read the complete International Checkers guide and rules on Checkerso for 10×10 board rules, mandatory longest capture sequences, and flying kings.

Frequently asked questions

Does Easy International checkers change the 10×10 rules?

No. Board size, flying kings, backward captures, and longest-capture obligation are the same as on the main International checkers page. Only alpha-beta depth about 1 differs.

Why must I take the longest capture on Easy?

International draughts requires maximum capture at every difficulty. Easy simply does not always choose the best reply after you obey that rule.

When should I switch to Medium International checkers?

Move up when you win most Easy games without missing a forced longest-capture line. Medium searches about three plies on the same rules.