Medium International checkers

Medium International checkers is the default opponent on International checkers. Same 10×10 start, flying kings, and strict longest capture.

Easy searches one ply. Hard searches five. The rules and board never change.

International rules at Medium strength

Remove every opposing piece, or leave the other side with no legal move. The game uses the standard 10×10 International draughts start: twenty men each on fifty dark squares, white to move first.

What the Medium International opponent searches

The Medium opponent searches with alpha-beta depth about 3 on the same 10×10 rules.

The evaluation weights men, kings, and mobility with mandatory longest capture and flying kings; only search depth changes between Easy, Medium, and Hard.

It respects obvious longest-capture lines but will not calculate every quiet king endgame five moves deep.

Steady International play at Medium

Sketch the whole capture tree

Before you touch a piece, list every legal longest line — including king landings beyond the first victim. Medium will punish a one-move miss in a forced sequence.

Tempo with flying kings

After the opening, open diagonals favor kings. Trade men when ahead, but keep kings active on long diagonals Medium cannot shut down in one reply.

Promotion at the end of the move

A man becomes a king only if the capture ends on the far rank. If the chain passes that rank and continues, the piece stays a man and cannot fly. A flying continuation after only visiting the king row is illegal.

International checkers difficulty levels compared

LevelBest forSearchTypical gapPractice focus
EasyFirst games on the 10×10 boardalpha-beta depth ≈ 1Misses longest-capture forks two plies awayCount every piece in a forced jump before you tap
Medium (this page)Regular International draughts practicealpha-beta depth ≈ 3Finds short tactical shots; weaker on quiet king endgamesUse backward man jumps to open flying king lines
HardLonger tactical lines on 50 squaresalpha-beta depth ≈ 5Still fixed depth — not FMJD-level International playPlan long capture chains — a man crowns only if the chain ends on the far rank

Need a refresher on the basics? Read the complete International Checkers guide and rules on Checkerso for 10×10 board rules, mandatory longest capture sequences, and flying kings.

Frequently asked questions

How is Medium International different from Easy?

Both use the same International rules engine. Medium runs alpha-beta depth about 3 instead of depth about 1.

Is Medium the same as Pool or American Medium?

No. Those modes use an 8×8 board without mandatory longest capture. Medium International is its own ruleset and its own stats bucket.

Do I need to memorize opening theory?

Not for this page. Medium is for practicing tactics — longest capture, flying kings, and backward jumps — on the standard 10×10 start.